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Searched refs:depthAttachment_texture (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1540 res_info->tex_internalformat = queryTexInternalFormat(props.depthAttachment_texture); in getBoundFramebufferFormat()
1541 res_info->tex_format = queryTexFormat(props.depthAttachment_texture); in getBoundFramebufferFormat()
1542 res_info->tex_type = queryTexType(props.depthAttachment_texture); in getBoundFramebufferFormat()
1544 queryTexSamples(props.depthAttachment_texture); in getBoundFramebufferFormat()
1609 props.depthAttachment_texture = 0; in addFreshFramebuffer()
1744 boundFboProps(target).depthAttachment_texture = texture; in attachTextureObject()
1756 boundFboProps(target).depthAttachment_texture = texture; in attachTextureObject()
1774 res = boundFboProps_const(target).depthAttachment_texture; in getFboAttachmentTextureId()
1952 return props.depthAttachment_texture; in objectOfAttachment()
DGLClientState.h49 GLuint depthAttachment_texture; member