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Searched refs:dispatch (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/vulkan_enc/
DResources.cpp39 res->dispatch.magic = HWVULKAN_DISPATCH_MAGIC; \
83 res->dispatch.magic = HWVULKAN_DISPATCH_MAGIC; \
DResources.h27 hwvulkan_dispatch_t dispatch; \
/device/generic/goldfish-opengl/system/vulkan/
Dgoldfish_vulkan.cpp67 auto dispatch = new hwvulkan_dispatch_t; in CreateInstance() local
68 dispatch->magic = HWVULKAN_DISPATCH_MAGIC; in CreateInstance()
69 *instance = reinterpret_cast<VkInstance>(dispatch); in CreateInstance()
76 auto dispatch = reinterpret_cast<hwvulkan_dispatch_t*>(instance); in DestroyInstance() local
77 ALOG_ASSERT(dispatch->magic == HWVULKAN_DISPATCH_MAGIC, in DestroyInstance()
79 delete dispatch; in DestroyInstance()
/device/generic/opengl-transport/host/commands/emugen/
DREADME9 for the specified API, where each entry routes the call via a dispatch
10 table. The dispatch table may be initialized as required by a specific application.
181 api_client_context.h - defines the client side dispatch table data
187 dispatch table
213 api_server_context.h - dispatch table the decoder functions
215 api_server_context.cpp - dispatch table initialization function
240 api_wrapper_context.h - dispatch table the wrapper functions
242 api_wrapper_context.cpp - dispatch table initialization function