Searched refs:eyeY (Results 1 – 1 of 1) sorted by relevance
189 static void gluLookAt(float eyeX, float eyeY, float eyeZ, in gluLookAt() argument197 float fy = centerY - eyeY; in gluLookAt()245 glTranslatef(-eyeX, -eyeY, -eyeZ); in gluLookAt()