Searched refs:eyeZ (Results 1 – 1 of 1) sorted by relevance
189 static void gluLookAt(float eyeX, float eyeY, float eyeZ, in gluLookAt() argument198 float fz = centerZ - eyeZ; in gluLookAt()245 glTranslatef(-eyeX, -eyeY, -eyeZ); in gluLookAt()