Searched refs:flf (Results 1 – 1 of 1) sorted by relevance
199 float flf = 1.0f / sqrt(fx * fx + fy * fy + fz * fz); in gluLookAt() local200 fx *= flf; in gluLookAt()201 fy *= flf; in gluLookAt()202 fz *= flf; in gluLookAt()