Searched refs:frameU (Results 1 – 1 of 1) sorted by relevance
239 uint8_t* frameU = currentFrame + mFrameUOffset; in drawCheckerboard() local284 uint8_t* U = frameU + mUVStride * (y / 2); in drawCheckerboard()349 uint8_t* frameU = currentFrame + mFrameUOffset; in drawSquare() local362 uint8_t* sqU = frameU + iUV; in drawSquare()