Searched refs:framebufferTarget (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GLESv2Validation.h | 42 bool framebufferTarget(GL2Encoder* ctx, GLenum target);
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D | GLESv2Validation.cpp | 186 bool framebufferTarget(GL2Encoder* ctx, GLenum target) { in framebufferTarget() function
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D | GL2Encoder.cpp | 2676 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glFramebufferRenderbuffer() 2710 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glBindFramebuffer() 2723 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glFramebufferTexture2D() 2745 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glGetFramebufferAttachmentParameteriv() 3819 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glFramebufferTextureLayer()
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