Searched refs:game (Results 1 – 3 of 3) sorted by relevance
114 struct Fusion game; member351 if (fusionHasEstimate(&mTask.game)) { in updateOutput()354 fusionGetAttitude(&mTask.game, &attitude); in updateOutput()365 fusionGetRotationMatrix(&mTask.game, &R); in updateOutput()381 fusionGetRotationMatrix(&mTask.game, &R); in updateOutput()496 fusionHandleAcc(&mTask.game, &a, dT); in drainSamples()518 fusionHandleGyro(&mTask.game, &w, dT); in drainSamples()575 initFusion(&mTask.game, FUSION_USE_GYRO | in configureGame()
416 # Joystick and game controller axes.
414 # Joystick and game controller axes.