Searched refs:getBuffer (Results 1 – 8 of 8) sorted by relevance
249 int getBuffer(GLenum target);806 int buffer = getBuffer(GL_ARRAY_BUFFER); in getClientStateParameter()812 int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER); in getClientStateParameter()
578 int idOrError = getBuffer(target); in isNonIndexedBindNoOp()622 int GLClientState::getBuffer(GLenum target) { in getBuffer() function in GLClientState679 int idOrError = getBuffer(target); in getLastEncodedBufferBind()
769 ALOGW("No layers, exit, buffer %p", mClientTarget.getBuffer()); in present()770 if (mClientTarget.getBuffer()) { in present()771 post(hostCon, rcEnc, mClientTarget.getBuffer()); in present()825 layer->getLayerBuffer().getBuffer(); in present()904 post(hostCon, rcEnc, mClientTarget.getBuffer()); in present()
136 buffer_handle_t getBuffer() const { return mBuffer; } in getBuffer() function
1381 mHwc1RequestedContents->outbuf = mOutputBuffer.getBuffer(); in prepare()1452 clientTargetLayer.handle = mClientTarget.getBuffer(); in set()1703 output << " Client target: " << mClientTarget.getBuffer() << '\n'; in dump()1705 if (mOutputBuffer.getBuffer() != nullptr) { in dump()1706 output << " Output buffer: " << mOutputBuffer.getBuffer() << '\n'; in dump()2255 output << " Buffer: " << mBuffer.getBuffer() << '\n'; in dump()2337 hwc1Layer.handle = mBuffer.getBuffer(); in applyBufferState()
178 buffer_handle_t getBuffer() const { return mBuffer; } in getBuffer() function
367 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferData()378 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferSubData()
577 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferData()590 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferSubData()2582 return m_state->getBuffer(target); in boundBuffer()2586 GLuint bufferId = m_state->getBuffer(target); in getBufferData()2928 GLuint boundBuffer = ctx->m_state->getBuffer(target); in s_glMapBufferOES()2970 GLuint boundBuffer = ctx->m_state->getBuffer(target); in s_glMapBufferRange()3038 GLuint boundBuffer = ctx->m_state->getBuffer(target); in s_glUnmapBuffer()3104 GLuint boundBuffer = ctx->m_state->getBuffer(target); in s_glFlushMappedBufferRange()