Searched refs:getVBOUsage (Results 1 – 4 of 4) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 1189 void GL2Encoder::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const { in getVBOUsage() function in GL2Encoder 1193 m_state->getVBOUsage(hasClientArrays, hasVBOs); in getVBOUsage() 1330 ctx->getVBOUsage(&has_client_vertex_arrays, in s_glDrawArrays() 1358 ctx->getVBOUsage(&has_client_vertex_arrays, &has_indirect_arrays); in s_glDrawElements() 1442 ctx->getVBOUsage(&has_client_vertex_arrays, in s_glDrawArraysNullAEMU() 1470 ctx->getVBOUsage(&has_client_vertex_arrays, &has_indirect_arrays); in s_glDrawElementsNullAEMU() 4136 ctx->getVBOUsage(&has_client_vertex_arrays, in s_glDrawArraysInstanced() 4166 ctx->getVBOUsage(&has_client_vertex_arrays, &has_indirect_arrays); in s_glDrawElementsInstanced() 4257 ctx->getVBOUsage(&has_client_vertex_arrays, &has_indirect_arrays); in s_glDrawRangeElements() 5347 ctx->getVBOUsage(&hasClientArrays, &hasVBOs); in s_glDrawArraysIndirect() [all …]
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D | GL2Encoder.h | 157 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.h | 225 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs);
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D | GLClientState.cpp | 286 void GLClientState::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) { in getVBOUsage() function in GLClientState
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