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Searched refs:getVBOUsage (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1189 void GL2Encoder::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const { in getVBOUsage() function in GL2Encoder
1193 m_state->getVBOUsage(hasClientArrays, hasVBOs); in getVBOUsage()
1330 ctx->getVBOUsage(&has_client_vertex_arrays, in s_glDrawArrays()
1358 ctx->getVBOUsage(&has_client_vertex_arrays, &has_indirect_arrays); in s_glDrawElements()
1442 ctx->getVBOUsage(&has_client_vertex_arrays, in s_glDrawArraysNullAEMU()
1470 ctx->getVBOUsage(&has_client_vertex_arrays, &has_indirect_arrays); in s_glDrawElementsNullAEMU()
4136 ctx->getVBOUsage(&has_client_vertex_arrays, in s_glDrawArraysInstanced()
4166 ctx->getVBOUsage(&has_client_vertex_arrays, &has_indirect_arrays); in s_glDrawElementsInstanced()
4257 ctx->getVBOUsage(&has_client_vertex_arrays, &has_indirect_arrays); in s_glDrawRangeElements()
5347 ctx->getVBOUsage(&hasClientArrays, &hasVBOs); in s_glDrawArraysIndirect()
[all …]
DGL2Encoder.h157 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h225 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs);
DGLClientState.cpp286 void GLClientState::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) { in getVBOUsage() function in GLClientState