Searched refs:glGetAttachedShaders_enc (Results 1 – 1 of 1) sorted by relevance
1684 void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint… in glGetAttachedShaders_enc() function11629 this->glGetAttachedShaders = &glGetAttachedShaders_enc; in gl2_encoder_context_t()