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Searched refs:hasClientArrays (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp286 void GLClientState::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) { in getVBOUsage() argument
291 *hasClientArrays = false; in getVBOUsage()
300 *hasClientArrays = true; in getVBOUsage()
305 if (*hasClientArrays && *hasVBOs) return; in getVBOUsage()
314 !(*hasClientArrays) && in getVBOUsage()
325 if (bufferObject == 0 && curr_binding.offset && hasClientArrays) { in getVBOUsage()
326 *hasClientArrays = true; in getVBOUsage()
338 if (*hasClientArrays && *hasVBOs) return; in getVBOUsage()
341 if (!(*hasClientArrays) && in getVBOUsage()
DGLClientState.h225 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs);
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1189 void GL2Encoder::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const { in getVBOUsage() argument
1190 if (hasClientArrays) *hasClientArrays = false; in getVBOUsage()
1193 m_state->getVBOUsage(hasClientArrays, hasVBOs); in getVBOUsage()
1196 void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei pri… in sendVertexAttributes() argument
1213 if (hasClientArrays && lastBoundVbo != bufferObject) { in sendVertexAttributes()
1268 if (hasClientArrays) { in sendVertexAttributes()
1281hasClientArrays, i, bufferObject, (unsigned int)buf->m_size, buf != NULL, firstIndex, firstIndex +… in sendVertexAttributes()
1287 if (hasClientArrays) { in sendVertexAttributes()
1293 if (hasClientArrays && lastBoundVbo != m_state->currentArrayVbo()) { in sendVertexAttributes()
5345 bool hasClientArrays = false; in s_glDrawArraysIndirect() local
[all …]
DGL2Encoder.h157 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
158 …void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);