Searched refs:hasClientArrays (Results 1 – 4 of 4) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 286 void GLClientState::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) { in getVBOUsage() argument 291 *hasClientArrays = false; in getVBOUsage() 300 *hasClientArrays = true; in getVBOUsage() 305 if (*hasClientArrays && *hasVBOs) return; in getVBOUsage() 314 !(*hasClientArrays) && in getVBOUsage() 325 if (bufferObject == 0 && curr_binding.offset && hasClientArrays) { in getVBOUsage() 326 *hasClientArrays = true; in getVBOUsage() 338 if (*hasClientArrays && *hasVBOs) return; in getVBOUsage() 341 if (!(*hasClientArrays) && in getVBOUsage()
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D | GLClientState.h | 225 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 1189 void GL2Encoder::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const { in getVBOUsage() argument 1190 if (hasClientArrays) *hasClientArrays = false; in getVBOUsage() 1193 m_state->getVBOUsage(hasClientArrays, hasVBOs); in getVBOUsage() 1196 void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei pri… in sendVertexAttributes() argument 1213 if (hasClientArrays && lastBoundVbo != bufferObject) { in sendVertexAttributes() 1268 if (hasClientArrays) { in sendVertexAttributes() 1281 …hasClientArrays, i, bufferObject, (unsigned int)buf->m_size, buf != NULL, firstIndex, firstIndex +… in sendVertexAttributes() 1287 if (hasClientArrays) { in sendVertexAttributes() 1293 if (hasClientArrays && lastBoundVbo != m_state->currentArrayVbo()) { in sendVertexAttributes() 5345 bool hasClientArrays = false; in s_glDrawArraysIndirect() local [all …]
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D | GL2Encoder.h | 157 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; 158 …void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
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