Searched refs:host_checkstatus (Results 1 – 1 of 1) sorted by relevance
2883 GLenum host_checkstatus = ctx->m_glCheckFramebufferStatus_enc(self, target); in s_glCheckFramebufferStatus() local2884 state->setCheckFramebufferStatus(target, host_checkstatus); in s_glCheckFramebufferStatus()2885 … if (host_checkstatus == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) return GL_FRAMEBUFFER_COMPLETE; in s_glCheckFramebufferStatus()2886 return host_checkstatus; in s_glCheckFramebufferStatus()