Searched refs:iUV (Results 1 – 2 of 2) sorted by relevance
318 const int iUV = (y / 2) * mUVInRow + (x / 2) * mUVStep; in drawSquare() local319 uint8_t* sqU = mFrameU + iUV; in drawSquare()320 uint8_t* sqV = mFrameV + iUV; in drawSquare()
361 const int iUV = (y / 2) * mUVStride + (x / 2) * mUVStep; in drawSquare() local362 uint8_t* sqU = frameU + iUV; in drawSquare()363 uint8_t* sqV = frameV + iUV; in drawSquare()