/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_entry.cpp | 140 void glVertexAttrib1f(GLuint indx, GLfloat x); 141 void glVertexAttrib1fv(GLuint indx, const GLfloat* values); 142 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 143 void glVertexAttrib2fv(GLuint indx, const GLfloat* values); 144 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 145 void glVertexAttrib3fv(GLuint indx, const GLfloat* values); 146 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 147 void glVertexAttrib4fv(GLuint indx, const GLfloat* values); 148 …void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei str… 209 …void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei… [all …]
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D | GL2Encoder.cpp | 623 static bool isValidVertexAttribIndex(void *self, GLuint indx) in isValidVertexAttribIndex() argument 628 return indx < maxIndex; in isValidVertexAttribIndex() 636 void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolea… in s_glVertexAttribPointer() argument 640 VALIDATE_VERTEX_ATTRIB_INDEX(indx); in s_glVertexAttribPointer() 648 ctx->m_state->setVertexAttribBinding(indx, indx); in s_glVertexAttribPointer() 649 ctx->m_state->setVertexAttribFormat(indx, size, type, normalized, 0, false); in s_glVertexAttribPointer() 664 …ctx->m_state->bindIndexedBuffer(0, indx, ctx->m_state->currentArrayVbo(), (uintptr_t)ptr, 0, strid… in s_glVertexAttribPointer() 667 ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, (uintptr_t)ptr); in s_glVertexAttribPointer()
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D | gl2_enc.cpp | 4100 void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x) in glVertexAttrib1f_enc() argument 4118 memcpy(ptr, &indx, 4); ptr += 4; in glVertexAttrib1f_enc() 4126 void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values) in glVertexAttrib1fv_enc() argument 4145 memcpy(ptr, &indx, 4); ptr += 4; in glVertexAttrib1fv_enc() 4154 void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y) in glVertexAttrib2f_enc() argument 4172 memcpy(ptr, &indx, 4); ptr += 4; in glVertexAttrib2f_enc() 4181 void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values) in glVertexAttrib2fv_enc() argument 4200 memcpy(ptr, &indx, 4); ptr += 4; in glVertexAttrib2fv_enc() 4209 void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z) in glVertexAttrib3f_enc() argument 4227 memcpy(ptr, &indx, 4); ptr += 4; in glVertexAttrib3f_enc() [all …]
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D | GL2Encoder.h | 237 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
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/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | GLESv3.cpp | 516 static void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, in glVertexAttribPointerData() argument 518 s_gles3.glVertexAttribPointer(indx, size, type, normalized, 0, data); in glVertexAttribPointerData() 521 static void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, in glVertexAttribPointerOffset() argument 523 s_gles3.glVertexAttribPointer(indx, size, type, normalized, 0, in glVertexAttribPointerOffset()
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 133 GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x) 134 GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values) 135 GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y) 136 GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values) 137 GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z) 138 GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values) 139 GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) 140 GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values) 141 GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, G… 208 GL_ENTRY(void, glVertexAttribPointerData, GLuint indx, GLint size, GLenum type, GLboolean normalize… [all …]
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