Searched refs:infolog (Results 1 – 6 of 6) sorted by relevance
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.attrib | 127 dir infolog out 128 len infolog bufsize 146 dir infolog out 147 len infolog bufsize
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D | gles3.in | 66 …ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) 69 GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.h | 298 GLsizei bufsize, GLsizei* length, GLchar* infolog); 302 GLsizei bufsize, GLsizei* length, GLchar* infolog);
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D | gl2_entry.cpp | 73 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 76 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 844 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetProgramInfoLog() argument 848 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog); in glGetProgramInfoLog() 863 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetShaderInfoLog() argument 867 ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog); in glGetShaderInfoLog()
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D | GL2Encoder.cpp | 1916 GLsizei* length, GLchar* infolog) in s_glGetShaderInfoLog() argument 1920 ctx->m_glGetShaderInfoLog_enc(self, shader, bufsize, length, infolog); in s_glGetShaderInfoLog() 1924 GLsizei* length, GLchar* infolog) in s_glGetProgramInfoLog() argument 1928 ctx->m_glGetProgramInfoLog_enc(self, program, bufsize, length, infolog); in s_glGetProgramInfoLog()
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D | gl2_enc.cpp | 2050 …tProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetProgramInfoLog_enc() argument 2082 stream->readback(infolog, __size_infolog); in glGetProgramInfoLog_enc() 2083 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); in glGetProgramInfoLog_enc() 2176 …GetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetShaderInfoLog_enc() argument 2208 stream->readback(infolog, __size_infolog); in glGetShaderInfoLog_enc() 2209 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); in glGetShaderInfoLog_enc()
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