Searched refs:isBoundTextureImmutableFormat (Results 1 – 3 of 3) sorted by relevance
372 bool isBoundTextureImmutableFormat(GLenum target) const;
1192 bool GLClientState::isBoundTextureImmutableFormat(GLenum target) const { in isBoundTextureImmutableFormat() function in GLClientState
2394 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexImage2D()3849 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexStorage2D()3962 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexImage3D()4118 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexStorage3D()5405 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexStorage2DMultisample()