Searched refs:isInitialized (Results 1 – 15 of 15) sorted by relevance
66 if (isInitialized()) { in Initialize()260 if (!isInitialized()) { in startWorkerThread()273 if (!isInitialized()) { in stopWorkerThread()
272 inline bool isInitialized() const { in isInitialized() function
74 if (!isInitialized()) { in connectDevice()
68 if (!isInitialized()) { in connectDevice()
74 bool isInitialized();
69 if (isInitialized()) { in Initialize()407 if (!isInitialized()) { in startWorkerThread()431 if (!isInitialized()) { in stopWorkerThread()
338 inline bool isInitialized() const { in isInitialized() function
76 if (!isInitialized()) { in connectDevice()
86 if (!isInitialized()) { in connectDevice()
429 if (!isInitialized()) { in connectDevice()
52 bool ProgramData::isInitialized() { in isInitialized() function in ProgramData322 return pData->isInitialized(); in isProgramInitialized()333 return shaderProgramData->programData.isInitialized(); in isProgramInitialized()
91 bool isInitialized();
43 bool isInitialized(){ return m_initialized; }; in isInitialized() function
1846 if (!hostCon->gl2Encoder()->isInitialized()) { in eglMakeCurrent()1941 if (!hostCon->gl2Encoder()->isInitialized()) { in eglMakeCurrent()1952 if (!hostCon->glEncoder()->isInitialized()) { in eglMakeCurrent()
83 bool isInitialized(){ return m_initialized; }; in isInitialized() function