Searched refs:lastBoundVbo (Results 1 – 1 of 1) sorted by relevance
1202 GLuint lastBoundVbo = m_state->currentArrayVbo(); in sendVertexAttributes() local1213 if (hasClientArrays && lastBoundVbo != bufferObject) { in sendVertexAttributes()1215 lastBoundVbo = bufferObject; in sendVertexAttributes()1293 if (hasClientArrays && lastBoundVbo != m_state->currentArrayVbo()) { in sendVertexAttributes()