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Searched refs:linkStatus (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1800 GLint linkStatus = 0; in s_glLinkProgram() local
1801 ctx->glGetProgramiv(self, program, GL_LINK_STATUS, &linkStatus); in s_glLinkProgram()
1802 if (!linkStatus) { in s_glLinkProgram()
4388 GLint linkStatus = 0; in s_glGetProgramBinary() local
4389 ctx->glGetProgramiv(self, program, GL_LINK_STATUS, &linkStatus); in s_glGetProgramBinary()
4393 SET_ERROR_IF(!linkStatus, GL_INVALID_OPERATION); in s_glGetProgramBinary()
4876 GLint linkStatus = 0; in s_glCreateShaderProgramv() local
4877 ctx->glGetProgramiv(self, res, GL_LINK_STATUS ,&linkStatus); in s_glCreateShaderProgramv()
4878 if (!linkStatus) { in s_glCreateShaderProgramv()