Searched refs:local_attrib_p (Results 1 – 1 of 1) sorted by relevance
1090 EGLint* local_attrib_p = local_attrib_list; in eglChooseConfig() local1091 while (local_attrib_p[0] != EGL_NONE) { in eglChooseConfig()1092 if (local_attrib_p[0] == EGL_SURFACE_TYPE) { in eglChooseConfig()1093 local_attrib_p[1] &= ~(EGLint)EGL_SWAP_BEHAVIOR_PRESERVED_BIT; in eglChooseConfig()1095 local_attrib_p += 2; in eglChooseConfig()