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Searched refs:mFshader (Results 1 – 2 of 2) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.h61 GLuint mFshader = 0; // Fragment shader (does actual conversion) variable
DYUVConverter.cpp397 createYUVGLShader(&mVshader, &mFshader, in YUVConverter()
470 if (mFshader) s_gles2.glDeleteShader(mFshader); in ~YUVConverter()