Searched refs:mFshader (Results 1 – 2 of 2) sorted by relevance
61 GLuint mFshader = 0; // Fragment shader (does actual conversion) variable
397 createYUVGLShader(&mVshader, &mFshader, in YUVConverter()470 if (mFshader) s_gles2.glDeleteShader(mFshader); in ~YUVConverter()