Searched refs:mOpenglReady (Results 1 – 2 of 2) sorted by relevance
412 : EmulatedCameraDevice(camera_hal), mOpenglReady(false) in EmulatedFakeRotatingCameraDevice()502 if (mOpenglReady) { in stopDevice()505 mOpenglReady=false; in stopDevice()522 if (mOpenglReady == false) { in produceFrame()524 mOpenglReady = true; in produceFrame()
96 bool mOpenglReady = false; variable