Searched refs:mSceneIdx (Results 1 – 3 of 3) sorted by relevance
74 mSceneIdx = mSceneY * kSceneWidth + mSceneX; in setReadoutPixel()75 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in setReadoutPixel()92 mSceneIdx++; in getPixelElectrons()94 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in getPixelElectrons()136 int mSceneIdx; variable
93 int mSceneIdx; variable
319 mSceneIdx = mSceneY * kSceneWidth + mSceneX; in setReadoutPixel()320 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in setReadoutPixel()333 mSceneIdx++; in getPixelElectrons()335 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in getPixelElectrons()