Searched refs:mVbuf (Results 1 – 2 of 2) sorted by relevance
405 createYUVGLFullscreenQuad(&mVbuf, &mIbuf, width, ywidth); in YUVConverter()443 mVbuf, mIbuf, in drawConvert()468 if (mVbuf) s_gles2.glDeleteBuffers(1, &mVbuf); in ~YUVConverter()
63 GLuint mVbuf = 0; variable