Searched refs:mVshader (Results 1 – 2 of 2) sorted by relevance
60 GLuint mVshader = 0; variable
397 createYUVGLShader(&mVshader, &mFshader, in YUVConverter()471 if (mVshader) s_gles2.glDeleteShader(mVshader); in ~YUVConverter()