Searched refs:mVtex (Results 1 – 2 of 2) sorted by relevance
395 createYUVGLTex(GL_TEXTURE2, cwidth, cheight, &mVtex); in YUVConverter()430 subUpdateYUVGLTex(GL_TEXTURE2, mVtex, in drawConvert()474 if (mVtex) s_gles2.glDeleteTextures(1, &mVtex); in ~YUVConverter()
67 GLuint mVtex = 0; variable