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Searched refs:mVtex (Results 1 – 2 of 2) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.cpp395 createYUVGLTex(GL_TEXTURE2, cwidth, cheight, &mVtex); in YUVConverter()
430 subUpdateYUVGLTex(GL_TEXTURE2, mVtex, in drawConvert()
474 if (mVtex) s_gles2.glDeleteTextures(1, &mVtex); in ~YUVConverter()
DYUVConverter.h67 GLuint mVtex = 0; variable