Searched refs:m_compressedTextureFormats (Results 1 – 4 of 4) sorted by relevance
59 if (m_compressedTextureFormats == NULL) { in getCompressedTextureFormats()64 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()65 …s->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); in getCompressedTextureFormats()68 return m_compressedTextureFormats; in getCompressedTextureFormats()1030 m_compressedTextureFormats = NULL; in GLEncoder()1095 delete [] m_compressedTextureFormats; in ~GLEncoder()
58 GLint *m_compressedTextureFormats; variable
100 m_compressedTextureFormats = NULL; in GL2Encoder()382 delete m_compressedTextureFormats; in ~GL2Encoder()1551 if (m_compressedTextureFormats == NULL) { in getCompressedTextureFormats()1556 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()1557 …s->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); in getCompressedTextureFormats()1560 return m_compressedTextureFormats; in getCompressedTextureFormats()
115 GLint *m_compressedTextureFormats; variable