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Searched refs:m_contexts (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
DeglDisplay.cpp224 EGLContextSet::iterator ctxIte = m_contexts.begin(); in terminate()
225 while (ctxIte != m_contexts.end()) { in terminate()
622 m_contexts.insert(ctx); in onCreateContext()
634 m_contexts.erase(ctx); in onDestroyContext()
646 bool res = m_contexts.find(ctx) != m_contexts.end(); in isContext()
DeglDisplay.h117 EGLContextSet m_contexts; variable