Searched refs:m_drawCallFlushCount (Results 1 – 2 of 2) sorted by relevance
143 uint32_t m_drawCallFlushCount; variable
106 m_drawCallFlushCount = 0; in GL2Encoder()1299 if (m_drawCallFlushCount % m_drawCallFlushInterval == 0) { in flushDrawCall()1302 m_drawCallFlushCount++; in flushDrawCall()