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Searched refs:m_glCheckFramebufferStatus_enc (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1362 GLenum status = ctx->m_glCheckFramebufferStatus_enc(self, GL_FRAMEBUFFER); in s_glDrawElements()
1474 GLenum status = ctx->m_glCheckFramebufferStatus_enc(self, GL_FRAMEBUFFER); in s_glDrawElementsNullAEMU()
2883 GLenum host_checkstatus = ctx->m_glCheckFramebufferStatus_enc(self, target); in s_glCheckFramebufferStatus()
4170 GLenum status = ctx->m_glCheckFramebufferStatus_enc(self, GL_FRAMEBUFFER); in s_glDrawElementsInstanced()
4261 GLenum status = ctx->m_glCheckFramebufferStatus_enc(self, GL_FRAMEBUFFER); in s_glDrawRangeElements()
DGL2Encoder.h411 glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; variable