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Searched refs:m_glGetAttachedShaders_enc (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.h288 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; variable
DGL2Encoder.cpp1887 ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders); in s_glGetAttachedShaders()