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Searched refs:m_indexedShaderStorageBuffers (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp471 sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); in unBindBuffer()
544 m_indexedShaderStorageBuffers[index].buffer = buffer; in bindIndexedBuffer()
545 m_indexedShaderStorageBuffers[index].offset = offset; in bindIndexedBuffer()
546 m_indexedShaderStorageBuffers[index].size = size; in bindIndexedBuffer()
547 m_indexedShaderStorageBuffers[index].stride = stride; in bindIndexedBuffer()
569 return m_indexedShaderStorageBuffers.size(); in getMaxIndexedBufferBindings()
609 return m_indexedShaderStorageBuffers[index].buffer == buffer && in isIndexedBindNoOp()
610 m_indexedShaderStorageBuffers[index].offset == offset && in isIndexedBindNoOp()
611 m_indexedShaderStorageBuffers[index].size == size && in isIndexedBindNoOp()
612 m_indexedShaderStorageBuffers[index].stride == stride; in isIndexedBindNoOp()
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DGLClientState.h488 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable