Searched refs:m_indexedShaderStorageBuffers (Results 1 – 2 of 2) sorted by relevance
471 sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); in unBindBuffer()544 m_indexedShaderStorageBuffers[index].buffer = buffer; in bindIndexedBuffer()545 m_indexedShaderStorageBuffers[index].offset = offset; in bindIndexedBuffer()546 m_indexedShaderStorageBuffers[index].size = size; in bindIndexedBuffer()547 m_indexedShaderStorageBuffers[index].stride = stride; in bindIndexedBuffer()569 return m_indexedShaderStorageBuffers.size(); in getMaxIndexedBufferBindings()609 return m_indexedShaderStorageBuffers[index].buffer == buffer && in isIndexedBindNoOp()610 m_indexedShaderStorageBuffers[index].offset == offset && in isIndexedBindNoOp()611 m_indexedShaderStorageBuffers[index].size == size && in isIndexedBindNoOp()612 m_indexedShaderStorageBuffers[index].stride == stride; in isIndexedBindNoOp()[all …]
488 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable