Searched refs:m_max_3d_textureSize (Results 1 – 2 of 2) sorted by relevance
125 GLint m_max_3d_textureSize; variable
88 m_max_3d_textureSize = 0; in GL2Encoder()779 if (ctx->m_max_3d_textureSize != 0) { in s_glGetIntegerv()780 *ptr = ctx->m_max_3d_textureSize; in s_glGetIntegerv()783 ctx->m_max_3d_textureSize = *ptr; in s_glGetIntegerv()