Searched refs:m_max_combinedTextureImageUnits (Results 1 – 2 of 2) sorted by relevance
119 GLint m_max_combinedTextureImageUnits; variable
82 m_max_combinedTextureImageUnits = 0; in GL2Encoder()707 if (ctx->m_max_combinedTextureImageUnits != 0) { in s_glGetIntegerv()708 *ptr = ctx->m_max_combinedTextureImageUnits; in s_glGetIntegerv()711 ctx->m_max_combinedTextureImageUnits = *ptr; in s_glGetIntegerv()