Searched refs:m_max_shaderStorageBufferBindings (Results 1 – 2 of 2) sorted by relevance
134 GLint m_max_shaderStorageBufferBindings; variable
97 m_max_shaderStorageBufferBindings = 0; in GL2Encoder()866 if (ctx->m_max_shaderStorageBufferBindings != 0) { in s_glGetIntegerv()867 *ptr = ctx->m_max_shaderStorageBufferBindings; in s_glGetIntegerv()870 ctx->m_max_shaderStorageBufferBindings = *ptr; in s_glGetIntegerv()