Searched refs:m_max_textureImageUnits (Results 1 – 2 of 2) sorted by relevance
121 GLint m_max_textureImageUnits; variable
84 m_max_textureImageUnits = 0; in GL2Encoder()723 if (ctx->m_max_textureImageUnits != 0) { in s_glGetIntegerv()724 *ptr = ctx->m_max_textureImageUnits; in s_glGetIntegerv()727 ctx->m_max_textureImageUnits = *ptr; in s_glGetIntegerv()