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Searched refs:m_max_textureImageUnits (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.h121 GLint m_max_textureImageUnits; variable
DGL2Encoder.cpp84 m_max_textureImageUnits = 0; in GL2Encoder()
723 if (ctx->m_max_textureImageUnits != 0) { in s_glGetIntegerv()
724 *ptr = ctx->m_max_textureImageUnits; in s_glGetIntegerv()
727 ctx->m_max_textureImageUnits = *ptr; in s_glGetIntegerv()