Searched refs:m_max_uniformBufferBindings (Results 1 – 2 of 2) sorted by relevance
129 GLint m_max_uniformBufferBindings; variable
92 m_max_uniformBufferBindings = 0; in GL2Encoder()823 if (ctx->m_max_uniformBufferBindings != 0) { in s_glGetIntegerv()824 *ptr = ctx->m_max_uniformBufferBindings; in s_glGetIntegerv()827 ctx->m_max_uniformBufferBindings = *ptr; in s_glGetIntegerv()