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Searched refs:m_max_uniformBufferBindings (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.h129 GLint m_max_uniformBufferBindings; variable
DGL2Encoder.cpp92 m_max_uniformBufferBindings = 0; in GL2Encoder()
823 if (ctx->m_max_uniformBufferBindings != 0) { in s_glGetIntegerv()
824 *ptr = ctx->m_max_uniformBufferBindings; in s_glGetIntegerv()
827 ctx->m_max_uniformBufferBindings = *ptr; in s_glGetIntegerv()