Searched refs:m_max_vertexTextureImageUnits (Results 1 – 2 of 2) sorted by relevance
120 GLint m_max_vertexTextureImageUnits; variable
83 m_max_vertexTextureImageUnits = 0; in GL2Encoder()715 if (ctx->m_max_vertexTextureImageUnits != 0) { in s_glGetIntegerv()716 *ptr = ctx->m_max_vertexTextureImageUnits; in s_glGetIntegerv()719 ctx->m_max_vertexTextureImageUnits = *ptr; in s_glGetIntegerv()