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Searched refs:m_max_vertexTextureImageUnits (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.h120 GLint m_max_vertexTextureImageUnits; variable
DGL2Encoder.cpp83 m_max_vertexTextureImageUnits = 0; in GL2Encoder()
715 if (ctx->m_max_vertexTextureImageUnits != 0) { in s_glGetIntegerv()
716 *ptr = ctx->m_max_vertexTextureImageUnits; in s_glGetIntegerv()
719 ctx->m_max_vertexTextureImageUnits = *ptr; in s_glGetIntegerv()