Searched refs:m_num_compressedTextureFormats (Results 1 – 4 of 4) sorted by relevance
61 &m_num_compressedTextureFormats); in getCompressedTextureFormats()62 if (m_num_compressedTextureFormats > 0) { in getCompressedTextureFormats()64 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()65 …this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureForma… in getCompressedTextureFormats()80 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetIntegerv()83 ctx->m_num_compressedTextureFormats * sizeof(GLint)); in s_glGetIntegerv()123 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFloatv()125 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFloatv()162 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFixedv()164 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFixedv()[all …]
59 GLint m_num_compressedTextureFormats; variable
81 m_num_compressedTextureFormats = 0; in GL2Encoder()698 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetIntegerv()701 ctx->m_num_compressedTextureFormats * sizeof(GLint)); in s_glGetIntegerv()913 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFloatv()915 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFloatv()977 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetBooleanv()979 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetBooleanv()1553 &m_num_compressedTextureFormats); in getCompressedTextureFormats()1554 if (m_num_compressedTextureFormats > 0) { in getCompressedTextureFormats()1556 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()[all …]
116 GLint m_num_compressedTextureFormats; variable