Searched refs:m_shaderPrograms (Results 1 – 2 of 2) sorted by relevance
192 clearObjectMap(m_shaderPrograms); in ~GLSharedGroup()201 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()330 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()354 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramData()358 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramData()441 m_shaderPrograms, m_shaderProgramIdMap[program]); in getProgramUniformType()462 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgram()483 m_shaderPrograms, in getNextSamplerUniform()505 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in setSamplerUniform()574 m_shaderPrograms[currId] = data; in addNewShaderProgramData()[all …]
126 std::map<uint32_t, ShaderProgramData*> m_shaderPrograms; variable