Searched refs:m_shaderStorageBuffer (Results 1 – 2 of 2) sorted by relevance
79 m_shaderStorageBuffer = 0; in init()465 if (m_shaderStorageBuffer == id) in unBindBuffer()466 m_shaderStorageBuffer = 0; in unBindBuffer()515 m_shaderStorageBuffer = id; in bindBuffer()659 ret = m_shaderStorageBuffer; in getBuffer()
476 GLuint m_shaderStorageBuffer; variable