Searched refs:m_state (Results 1 – 4 of 4) sorted by relevance
74 assert(ctx->m_state != NULL); in s_glGetIntegerv()75 GLClientState* state = ctx->m_state; in s_glGetIntegerv()117 assert(ctx->m_state != NULL); in s_glGetFloatv()118 GLClientState* state = ctx->m_state; in s_glGetFloatv()156 assert(ctx->m_state != NULL); in s_glGetFixedv()157 GLClientState* state = ctx->m_state; in s_glGetFixedv()195 assert(ctx->m_state != NULL); in s_glGetBooleanv()196 GLClientState* state = ctx->m_state; in s_glGetBooleanv()230 assert(ctx->m_state != NULL); in s_glGetPointerv()231 ctx->m_state->getClientStatePointer(param,params); in s_glGetPointerv()[all …]
32 m_state = state; in setClientState()36 if (m_state && m_shared.Ptr()) in setSharedGroup()37 m_state->setTextureData(m_shared->getTextureData()); in setSharedGroup()54 GLClientState *m_state; variable
78 m_state = NULL; in GL2Encoder()544 assert(ctx->m_state != NULL); in s_glPixelStorei()545 ctx->m_state->setPixelStore(param, value); in s_glPixelStorei()550 assert(ctx->m_state != NULL); in s_glBindBuffer()553 bool nop = ctx->m_state->isNonIndexedBindNoOp(target, id); in s_glBindBuffer()557 ctx->m_state->bindBuffer(target, id); in s_glBindBuffer()558 ctx->m_state->addBuffer(id); in s_glBindBuffer()560 ctx->m_state->setLastEncodedBufferBind(target, id); in s_glBindBuffer()564 bool encode = id != m_state->getLastEncodedBufferBind(target); in doBindBufferEncodeCached()570 m_state->setLastEncodedBufferBind(target, id); in doBindBufferEncodeCached()[all …]
42 m_state = state; in setClientState()56 m_state = state; in setClientStateMakeCurrent()57 m_state->fromMakeCurrent(); in setClientStateMakeCurrent()65 if (m_state && m_shared.Ptr()) in setSharedGroup()66 m_state->setTextureData(m_shared->getTextureData()); in setSharedGroup()78 const GLClientState *state() { return m_state; } in state()111 GLClientState *m_state; variable