Home
last modified time | relevance | path

Searched refs:m_tex (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp106 memset(m_tex.unit, 0, sizeof(m_tex.unit)); in init()
107 m_tex.activeUnit = &m_tex.unit[0]; in init()
108 m_tex.textureRecs = NULL; in init()
971 m_tex.activeUnit = &m_tex.unit[unit]; in setActiveTextureUnit()
977 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()
984 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()
987 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); in enableTextureTarget()
996 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()
999 m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); in disableTextureTarget()
1005 m_tex.unit[unit].boundSampler = sampler; in bindSampler()
[all …]
DGLClientState.h520 TextureState m_tex; variable