Searched refs:m_ubo_offset_align (Results 1 – 2 of 2) sorted by relevance
138 GLuint m_ubo_offset_align; variable
103 m_ubo_offset_align = 0; in GL2Encoder()795 if (ctx->m_ubo_offset_align != 0) { in s_glGetIntegerv()796 *ptr = ctx->m_ubo_offset_align; in s_glGetIntegerv()799 ctx->m_ubo_offset_align = *ptr; in s_glGetIntegerv()