Searched refs:m_uniformBuffer (Results 1 – 2 of 2) sorted by relevance
75 m_uniformBuffer = 0; in init()457 if (m_uniformBuffer == id) in unBindBuffer()458 m_uniformBuffer = 0; in unBindBuffer()503 m_uniformBuffer = id; in bindBuffer()647 ret = m_uniformBuffer; in getBuffer()
471 GLuint m_uniformBuffer; variable