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Searched refs:m_vaoMap (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp218 if (m_vaoMap.find(name) != in addVertexArrayObject()
219 m_vaoMap.end()) { in addVertexArrayObject()
225 m_vaoMap.insert( in addVertexArrayObject()
230 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()
243 m_vaoMap.find(name)->second.bindingState; in addVertexArrayObject()
255 if (m_vaoMap.find(name) == in removeVertexArrayObject()
256 m_vaoMap.end()) { in removeVertexArrayObject()
261 m_vaoMap.erase(name); in removeVertexArrayObject()
265 if (m_vaoMap.find(name) == in setVertexArrayObject()
266 m_vaoMap.end()) { in setVertexArrayObject()
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DGLClientState.h454 VAOStateMap m_vaoMap; variable