Searched refs:numUniforms (Results 1 – 1 of 1) sorted by relevance
1807 GLint numUniforms=0; in s_glLinkProgram() local1808 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glLinkProgram()1809 ctx->m_shared->initProgramData(program,numUniforms); in s_glLinkProgram()1820 for (GLint i=0 ; i<numUniforms ; ++i) in s_glLinkProgram()4885 GLint numUniforms = 0; in s_glCreateShaderProgramv() local4886 ctx->glGetProgramiv(self, res, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glCreateShaderProgramv()4887 ctx->m_shared->initShaderProgramData(res, numUniforms); in s_glCreateShaderProgramv()4894 for (GLint i = 0; i < numUniforms; ++i) { in s_glCreateShaderProgramv()