Searched refs:precision (Results 1 – 15 of 15) sorted by relevance
/device/google/contexthub/firmware/os/core/ |
D | printf.c | 32 uint32_t precision; member 51 if (data->precision > sizeof(buf) - 1) in StrPrvPrintfEx_number() 52 data->precision = sizeof(buf) - 1; in StrPrvPrintfEx_number() 92 while (data->precision > numPrinted) { in StrPrvPrintfEx_number() 219 data.precision = 0; in cvprintf() 247 if (data.precision) in cvprintf() 248 len = StrVPrintf_StrLen_withMax(str,data.precision); in cvprintf() 301 data.precision = (data.precision * 10) + c - '0'; in cvprintf()
|
/device/google/contexthub/firmware/lib/builtins/ |
D | fp_extend.h | 50 #error Source should be half, single, or double precision! 72 #error Destination should be single, double, or quad precision!
|
D | CREDITS.TXT | 28 D: IEEE Quad-precision functions
|
D | fp_extend_impl.inc | 1 //=-lib/fp_extend_impl.inc - low precision -> high precision conversion -*-- -//
|
/device/google/contexthub/firmware/build/ |
D | common_config.mk | 56 -fsingle-precision-constant \
|
/device/google/contexthub/firmware/os/cpu/cortexm4/ |
D | cortexm4.mk | 20 …-abi=softfp -mfpu=fpv4-sp-d16 -mno-thumb-interwork -ffast-math -fsingle-precision-constant -DARM -…
|
/device/google/contexthub/firmware/app/ |
D | app.mk | 151 CFLAGS += -fsingle-precision-constant
|
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.attrib | 153 dir precision out 154 len precision (sizeof(GLint))
|
D | gles3.in | 70 …lGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
|
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles2_core.entries | 74 …lGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 446 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 446 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
D | gl31.h | 446 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_entry.cpp | 77 …lGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 870 …glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) in glGetShaderPrecisionFormat() argument 873 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); in glGetShaderPrecisionFormat()
|
D | gl2_enc.cpp | 2222 …ionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) in glGetShaderPrecisionFormat_enc() argument 2252 stream->readback(precision, __size_precision); in glGetShaderPrecisionFormat_enc() 2253 if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision); in glGetShaderPrecisionFormat_enc()
|