Searched refs:priorityTarget (Results 1 – 2 of 2) sorted by relevance
675 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local687 if (target != priorityTarget) { in s_glBindTexture()693 if (target == priorityTarget) { in s_glBindTexture()946 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget() local948 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()
2208 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local2219 if (target != priorityTarget) { in s_glBindTexture()2225 if (target == priorityTarget) { in s_glBindTexture()